Reaching for the next level
Tips to help you
get your design moving forward
By Bryan
Redding, Graphics Editor of the Daily Local News in West Chester,
PA
1. LOOK LOOK LOOK! Design ideas
are everywhere, even the most odd places for the most unlikely stories.
I have found design ideas on road signs, drink bottles, magazine
ads messy bookshelves etc. Sometimes noticing one little detail
in something can dovetail into a design solution somewhere down
the road. I sometimes even keep a journal of things that strike
me so that they stick with me and I can go back to them later.
1. a. Look at papers, big and small, good and
bad to figure out what you can do, what they did that worked and
what didn't. I reverse engineer a lot of stuff to figure out how
I would do and how they did it.
2. STEAL STEAL STEAL!. Go through
the best designed books, newspagedesigner.com etc. for ideas that
you can copy or mimick. Especially for topics that run in every
paper and could use a fresh look, sure the idea has been done, but
chances are the readers in your small east coast town haven't seen
the latest design work from San Fran. And at small papers with limited
staffs that put out special tabs and sections that only add to a
work load, it can provide a quick idea and save time while giving
the section a fresh look. Be sure to add your local twist to the
idea.
3. REDO REDO REDO! Lots (OK,
most) of my good pages aren't the result of one go at it. Just like
good writers write a draft, then rewrites and then an editor edits,
I design a page, and then redesign it, sometimes changing the whole
concept or layout. Sometimes the first one works best, sometimes
the fifth one works best.
4. PUSH PUSH PUSH! Every page
isn't gonna be awe inspiring, nor grand, nor award winning. Perhaps
the hardest part of looking through the books is thinking that those
designers put out A quality work every night. They can't. But you
still have to try to that every night. If not award winning, then
as perfect as is possible given the material. And don't be afraid,
especially starting out and at smaller papers, to try stuff. Sure,
the next day you might think: What was I doing? But the readers
memory is as short as one day and you get another chance at doing
it right the next day (assuming the mistake isn't TOO big).
5. DON'T OVER DESIGN! A lot
of times when I feel I'm on a roll with a page, I take a step back
and take away one effect or trick or what have you. Especially earlier
in my career, as I was just learning to use my tools, I found that
I wanted to use all my new tricks at once. Take a deep breath, you
can do tricks like cutouts, drop shadows, inner glows, embosses
and collages at different times on different pages, they don't all
need to be done on one single high school ball player for a run
of the mill Sports front. The page will look the best if its CLEAN
AND SIMPLE. While cool effects and surprises are nice, the page
has to be useful to the reader, and a bunch of tricks mashed into
one often is just cluttered. Also, keep in mind that your special
effects should be used on special pages or topics, not just run
of the mill players, pages or stories. No use wasting a cool graphic
or concept on a story that doesn't deserve it, why not save it for
something that calls for a cool idea.
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